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Final Fantasy VII Revelation is Spring 2027’s biggest RPG, and the devs just

Square Enix has confirmed that Final Fantasy VII Revelation will launch next Spring 2027, when it will bring the remake trilogy to an end. The bittersweet news was shared in a wide-ranging interview published Sept. 10 by…

Final Fantasy VII Revelation is Spring 2027’s biggest RPG, and the devs just
4 MIN READ · July 9, 2026

Square Enix has confirmed that Final Fantasy VII Revelation will launch next Spring 2027, when it will bring the remake trilogy to an end. The bittersweet news was shared in a wide-ranging interview published Sept. 10 by Inven Global, in which producer Yoshinori Kitase and director Naoki Hamaguchi gave an overview of what fans can expect from the finale, and hinted that the series may yet continue beyond the upcoming game. The conversation covered Zack Fair's expanded role, a brand-new job system called Wear, the visual blueprint borrowed from Advent Children, and more than 35 hours of main story content.

Hamaguchi and Kitase have been at the helm of the trilogy since the original Final Fantasy VII Remake project was unveiled in 2015. Revelation will now wrap-up what will have been an intensive 12-year creative push, and both developers are clearly aware of the legacy they’re a key part of. Kitase said in the interview, "FF7 Revelation existing today is entirely thanks to the players. I think we were able to reach this point because players kept paying attention, and as a developer, I consider myself extremely fortunate."

Zack Fair gets his biggest role yet

Zack has come a long way since his non-player days (he even died before FFVII and wasn’t actually part of the writer’s initial thoughts when the game was first mooted). Revelation, however, is set to develop his story further, though Hamaguchi was reluctant to give away any specifics that would spoil the surprise. "It's very difficult to answer at this point," he said. "Because he plays such an important role, speaking on it could be a spoiler, so I cannot reveal much yet."

The Wear system brings Final Fantasy's job mechanics into battle

One of Revelation's bigger mechanical additions that the developers were willing to discuss openly is Wear, a job-system layer that sits on top of the combat framework established across the previous two entries. Hamaguchi explained that the design conversation came from wanting to push past character-specific combat styles. In Remake and Rebirth, each party member's fighting approach flowed naturally from their identity: Barret's ranged firepower and Tifa's fast close-range combos. Wear will add a layer of player customization on top of that foundation.

Hamaguchi said he discussed the system with Battle Director Endo and decided to bring in the job system as a classic Final Fantasy staple. The number of available jobs was not locked at four from the start; the team's initial intent was to offer a wider variety, in keeping with how job systems have traditionally worked across the series.

What's in the game: locations, minigames, and Dirge of Cerberus threads

Rocket Town, which would ordinarily have appeared earlier in the original game's timeline, has been neatly slotted into Revelation to tighten the trilogy's narrative pacing. Gold Saucer returns and hosts a side quest where low-polygon 3D Battler models take over the venue, letting players run through Chocobo Racing and Snowboarding inside that context. Hamaguchi says it’s his personal favorite part of the demo build.

Final Fantasy fans will recall that Deepground and the Tsviets, the antagonists introduced in the spin-off Dirge of Cerberus, appeared only briefly in Final Fantasy VII Remake Intergrade, and were barely seen at all in Rebirth. Hamaguchi, though, has confirmed that their storylines will get the resolution they deserve in Revelation.

And remember Cid Highwind's Limit Breaks? Although Hamaguchi didn’t go into detail, he said that the Highwind itself features in Cid's final Limit Break, particularly in the context of battles against the Weapons. Vincent Valentine's Beast mode transformation, previously a Limit Break in the original, has been reworked into a freely toggleable ability, and the team spent significant time tuning the balance between his human and transformed states so neither feels clearly superior.

Yuffie, meanwhile, will get a more prominent role this time around in a game that was announced at Summer Game Fest 2026.

What comes next

Revelation is set to close a trilogy but, in the words of Winston Churchill, this may simply only be the end of the beginning, with Hamaguchi freely discussing his ambitions beyond the finale, telling the audience his goal was to "pass Final Fantasy 7 onto the next generation" and to "make this a work that creates new fans 20 or even 30 years from now.” That sort of talk will land well with some fans, but others have expressed concern about over-saturation. Can FFVII survive as a permanent franchise fixture? It’s a big question.

For now, Final Fantasy VII Revelation is targeting Spring 2027, although Square Enix hasn’t set a specific release date. More details on the Wear system, Zack's story role, and the game's full platform lineup are expected ahead of that window.