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Final Fantasy VII REMAKE series director says the team listens to fan feedback

What the report saysAn uneasy alliance 29 September 2025 by rawmeatcowboy 0 Naoki Hamaguchi is the director of the Final Fantasy VII REMAKE trilogy. He and his team are hard at work right now on not only bringing REMAKE…

Final Fantasy VII REMAKE series director says the team listens to fan feedback
3 MIN READ · July 7, 2026

What the report says

An uneasy alliance 29 September 2025 by rawmeatcowboy 0 Naoki Hamaguchi is the director of the Final Fantasy VII REMAKE trilogy. He and his team are hard at work right now on not only bringing REMAKE and REBIRTH to Switch 2, but also the third-and-final installment as well. As the devs toil away on that project, they’re making sure to approach it with a mix of artistic vision and fan input.In a chat with ntower, Hamaguchi opened up on his team’s approach to fan feedback. The director recognized the importance of listening to fans and hearing their requests for what comes next, along with their complaints about prior work.

All of that is taken into account when moving forward, but Hamaguchi made it clear that it’s equally important for the team to see their own desires for the project to come to life as well.We do listen to a lot of feedback, obviously, it is very important to us. Certainly, one thing our producer, Yoshinori Kitase, has said it’s an advantage of this series that we can look at the results part way through because it’s a trilogy of three games, and one of them will go out into the world and they’ll get responses to that, and then we can look at that and reflect that in the later game.

That is definitely a part of it. That is very important. It’s a great opportunity to be able to do that as well. But I think one thing is very important when you look at that feedback and opinions from players is what I want to avoid is having that adapt and change the core experience of the game. I think that core theme, that core base, that creative vision you have has to come from the creative team. In our case, that’s obviously Mr. Nomura, Mr. Nozuma, Mr. Kitase, myself as well. We have to really get that solid idea of ​​what game we want, what experience we want to create down.That is not affected by the fan feedback at all.

Final Fantasy VII REMAKE series director says the team listens to fan feedback

Key details

That really is our decision and our creative vision. But then you have to look at other aspects of the game where it is important to look at fan feedback, and certainly in terms of the gameplay experience itself, things like … We got a lot of feedback on for the mini games, for example. “I really like this mini game,” or “I thought this one was maybe should be done differently.” The difficulty level is another thing that we really have to pay attention to and try and place it where we want. Those kinds of areas of feedback and the gritty of the game, the small details, are very important.

We try to be proactive about reflecting feedback for that. Certainly, our awareness, the way we look at this and what we’re aiming for is to make sure that the second game in the series is better than the first one. It’s a better experience overall. The third game, again, should be a better experience because we’ve learned and we know what people want and they like. So, it’s very interesting doing a series like this. And obviously, it’s a little bit unique because we’re releasing three standalone package games. But in a lot of ways, because it’s an ongoing series of direct sequels, it’s a lot like doing a service model game in some ways, although not exactly the same.

So, it’s quite a unique balance there in terms of how we have to deal with feedback. And I’m very honored to be able to do it in this way because it’s a unique experience that not many developers get. [ntower, GamesRadar] Loading... Close Sign in or, Sign up No comments yet. Be the first! Loading... Close